• Workshop Progetto ALBO

    Workshop Progetto ALBO

  • Adventure Game

    Adventure Game

  • Newsletter marzo 2013

    Newsletter marzo 2013

  • Conferenza Virtual Learning

    Conferenza Experiential Learning 2013

  • Seminario Stress

    Seminario valutazione stress

  • Laboratorio LAVREB

    LAVREB Università di Siena

  • Neuroscienze e economia

    Neuroscienze e economia


ALBO alla Conferenza su Experiential Learning in Virtual Worlds

headvlIl progetto ALBO è stato presentato alla 3rd Global Conference on Experiential Learning in Virtual Worlds che si è tenuta a Lisbona (Portogallo ) il 7-9 marzo 2013.

"The ALBO project - Virtual Working Environments for the Detection of Organizational Well-Being"

Paper Abstract. Substantial evidence from social and cognitive psychology suggests that lot of behaviors are driven by processes operating outside of awareness. Many implicit or indirect measures to capture such processes have been proposed. The aim of the Albo Project is verify, both theoretically and experimentally, if the traditional instruments for assessing work-related stress (questionnaires, check-lists and interviews) are inappropriate to detect the individual perception of psycho-social risk factors in work environments. It is also claimed that Virtual Reality simulations permits a better assessment of the potential factors of stress in workplaces. Game simulations based on the techniques of Virtual Reality are potent tools to provide a substantial improvement in the quality and quantity of information and awareness on the safety and psycho-social risks existing inside organizations. Also, the Virtual Reality exposure (virtual movies) can facilitate the objectivity in judgment of audience. Alternation between compact learning units and practical application of knowledge deepens the acquired know-how and creates a long lasting experience. The final product has been administered in some companies to test it. The result of the first step of the project is the demo version including scenarios of virtual work environments. The final product will be used for assessing job stress and for designing training experiences in workplaces on online platforms.

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